A breezy collection of quick mini-games wrapped in a colorful, laid-back interface.
We dig into genres, control schemes, battery drain and the little settings that make or break a phone game. Everything here comes from hands-on play, not press kits. Recently we spent a week with Casinacho Games to see how it holds up.
Read the review «Casinacho Games» →
Casual · 4.3★
Nothing gets reviewed off a trailer. We put in hours on each title before writing.
We check performance and battery on both a recent and an older device so you know what to expect.
Developers can't buy a spot or a score here. Our rankings are ours alone.
A breezy collection of quick mini-games wrapped in a colorful, laid-back interface.
A story-driven mobile RPG with turn-based fights and a gloomy, hand-painted world.
A slow-burn territory strategy game that rewards planning over reflexes.
An arcade racer with tilt or touch steering and satisfying neon-soaked tracks.
A gentle exploration adventure across sun-drenched islands with light puzzles.
A cozy town-building sim where you grow a fishing village at your own pace.
Ember of the Hollow is the kind of RPG that respects your time without dumbing itself down. Battles are turn-based, so you can pause and think, and the auto-save means you can drop out mid-dungeon and come back later. The writing is surprisingly moody for a phone game, with a cast that actually grew on us over the first few hours.
We played Casinacho Games on our commute for seven days to see if casual bundles still have a place on your home screen.
The control scheme you pick can make a racer feel broken or brilliant, so here's how we tune ours.
Small tweaks that let you play longer without hunting for a charger.
The genre that always seems to suit touchscreens and stolen moments.
«A breezy collection of quick mini-games wrapped in a colorful, laid-back interface.»
«A story-driven mobile RPG with turn-based fights and a gloomy, hand-painted world.»
«A slow-burn territory strategy game that rewards planning over reflexes.»
Usually it's a mix of what's getting attention, what one of us is personally curious about, and reader suggestions. Once a game is on the list we play it for several hours on at least two different phones before writing anything.
No. We don't accept payment for coverage and nobody can buy a higher rating. Our opinions are entirely our own, and we'll happily say when a game disappointed us.
Absolutely, that's how a lot of our picks happen. Just email us a few lines about the game and why you think it's worth a look. We read everything even if we can't get to every title.
We cover all sorts, from deep RPGs to quick casual bundles. For example we recently spent a week with Casinacho Games, a casual mini-game collection, and gave it the same hands-on treatment as anything bigger.